Tectonic Exercise Reflection

What activity did you lead?

The theatre exercise I lead was a devised theatre activity focused on the topic of stereotyping. The variation I conducted of this game may relate to global issues such as xenophobia and microaggressions, but the exercise can be altered to focus on other topics like gender roles or classism. In this activity, I took inspiration from the “Passports” theatre game, introduced to me by Drama Menu. When I led this exercise for my classmates, each of them was given a nationality they had to portray. Then, the other participants had to guess what nationality they were trying to imitate. Accents, movements, and speech were all allowed unless prompted otherwise. After the first round of getting to know the game, we began using some prompts to increase the difficulty and possibly spark more creativity from the participants. We used the prompts “greet someone”, “action-only”, “eat a meal”, and more. Through these micro-performances, I wanted the actors and audience (if we had one) to realize how we might implicitly categorize or perceive diverse groups of people a certain way in everyday life.

How did it connect to Tectonic’s work?

My theatre activity was related to Tectonic’s work because both their theatre pieces and mine are created as the performance continues and can be manipulated by others and the objects or information that were given to them. Through this form of improvised theatre, ideas can be experimented with in an unconventional setting as the performance follows no script and almost no pre-produced content such as set design or blocking/character placement. It was important for my exercise to be created in this manner because it would accentuate the implicit stereotypes we may place on others.

What you were trying to achieve?/What did you want the participants to get out of the exercise?

Through the exercise, I was trying to achieve the effect of allowing everyone to notice the unintentional classification of people into a confined box based on ethnicity, race, or nationality. Although this game might be portraying stereotypes to a more direct or extreme extent, it could still be applicable in the real world. During one of the rounds of the activity, the prompt “do an accent” was used. A participant who received the trait “Chinese” did an Uncle Roger impression; a stereotype used comedically by people attempting an Asian parent impression in English. Likewise, the trait “Indian” was followed by the participant pretending to be a tech support scammer and “Australian” was followed by a wildlife expert using common Australian slang. When I created this game, I came up with scenarios of how I would portray these nationalities and prompts in my own way. However, bringing this activity to my classmates opened up many new visions of what this piece could look like throughout its development. For example, I did not think of a movie impression or historical event or practice as a way to express a culture but someone else did. I hope this exercise helps people become more aware of unintentional stereotyping around them.

How could this exercise be extended in the future?

This exercise can be extended in the future by adding on more or different “groups” these temporary personalities can belong to. Two variations of this game could be:

  1. Each person receives a number, the higher its value is the more powerful your character is (which becomes something quite similar to a warm-up activity we have done in the past.) Commentary on societal hierarchy, classism, and capitalism.
  2. Each person receives a gender identity, exposing and commentating on gender roles and stereotypes.

Devised and Collaborative Theatre – a working definition

Devised theatre is the way of using a fusion of theatre and personal connections to let the story create itself onstage. A collaborative devising process starts from within the cast and the stage. From that, the story and message of the performance will reveal itself or can be found inside the production. The similarities between traditional and devised theatre include that it is still a performance, therefore there will be an audience. The performance will have a message or an overarching theme that is communicated to the viewers. Some differences between the two types of theatre include:

  • Traditional theatre has stricter production roles while devised theatre does not have roles.
  • Traditional theatre will have a script or writer who pre-produces a story that the production will act out while devised theatre does not use scripts or a planned-out story, the cast may create the play through personal experiences while performing.
  • Traditional theatre can be a solo process such as a monologue while devised theatre usually involves a lot of collaboration.
  • Devised theatre, more often than traditional theatre, incorporate multimedia.

One time that I unknowingly participated in a devised theatre process was during a theatre warmup where my IB Theatre class improvised a scene of us racing to fight over a water bottle. We were given instructions to perform in slow motion and as we improvised, we created a scene of the conflict. Each individual would react to another’s motion and sometimes would create a motion that affects another performer.

This video captured my interest over the other clips because it uses an interesting way to mix theatre and personal anecdotes to commentate on a historical event.

Horror Short Film – Shot List (Day 15 to 17)

 Shot List:

Scene  Shot  Shot Type  Camera  

Position 

Camera Angle  Lens (mm)  Description 
1    ES  S  Level  14  Park.  
1  A  WS  S  Level  50  She is reading a book on the park bench.  
1  B  MFS  S  Head level, sideways across shoulder    She flips page, reads 
1  C  Close-Up  S  Overhead  24  She looks up at the sky and admires the weather.  
1  D 

 

Close-Up  S  Level    She takes out her camera and takes a photo of the pretty sky. 
1  E  Overhead   S  Level  24  She looks at the photo she took.  
1  F  Close-Up  D  Hip  24  She takes a glance at her watch and realizes she needs to get back home.  
1  G  Wide  S  OTS  24  She goes back to her bench, brings her book and heads home.  
2  A  Full  S  Level  24  When she gets home and takes her jacket off, she notices something in her jacket pocket.  
2  B  Full  S  Level  24  She tilts her head confused, as she does not know how the necklace that does not belong to her ended up in there.  
2  C  Insert Shot  S  Level  50  She hesitantly puts the necklace on her neck.  
2  D  Medium/ 

Full 

D  Level  24  She admires the necklace and herself in the mirror.  
2  E  Medium CU  S  Level  24  She takes the necklace off.  
2  F  Close-Up  S  Level  50  She drops the necklace in the jewelry glass.  
2  G  Close-Up  S  Level  50  She leaves the room and heads to the kitchen.  
2  H  Close-Up  D  Level  50  She pours herself a cup of tea.  
2  I  Medium  S  Level  24  She is enjoying her cup of tea.  
2  J  Medium CU  S  OTS  24  She suddenly spots the necklace across the room, not where she left it a few minutes ago.  
2  K  Full  S  Level  24  Startled, protagonist goes back to where she initially left the necklace and notices that it is in that place also. 
3  A  Medium  S  Level  24  She grabs the necklace and panics, and runs back to the dining room 
3  B  Medium CU  S  Level  50  She sees the necklace on the table, and opens her hand. The necklace isnt there anymore 
3  C  Full  S  Level  24  She is terrified, and picks up the necklace and storms out the door 
3  D  Close-Up  D  Level  24  As she looks back in the mirror, she realizes that the necklace had somehow ended up on her neck, although it wasn’t there a second ago the last time she checked. 
3  E  Full  S  Low  24  She tears the necklace off in fear.  
3  F  Medium  S  Level  24  She storms out the door.  
3  G  Medium CU  S  OTS + 

Low 

24  She throws it in the dumpster. 
3  H  Full  S  Level  24  The necklace twitches a bit. 

 

4  A  Medium CU  S  Level  50  After getting back home, the protagonist locks the door and relaxes. 
4  B  Medium CU  S  Low  24  She checks her jewelry glass and the table to make sure the necklace isn’t there.  
4  C  Close-Up  D  Ground  

To 

Eye 

24  She sits back down with her tea and book.  
4  D          She stirs the tea.  
4  E          She puts her hand to her face/neck part to relax 
4  F          She feels something on her neck.  
4  G          Cautious and confused, she goes and feels it again. 
4  H          She tries to tear it off, but it won’t come off. 
4  I          It keeps getting tighter and tighter.  
4  J          She tries to stop it. 
4  K          The screen cuts to black after a rising of intense sound effects.  

 

Horror Short Film – Beat Sheet (Day 11 to 14)

ACT 1: The Set-up 

Introduce protagonist, hook the reader, and setup First Plot Point (foreshadowing, establishing stakes); major goal is establishing empathy (not necessarily likability) for the protagonist.

Beat  Situation  Description  Our film 
Beat 1  The situation    A nice city park on a cloudy day. Protagonist is sitting on a bench reading in a park, very calm and beautiful scene, wide shot. She looks at her watch, closes her book, and stands up. 
Beat 2  The set-up    Walking down the park path, a 14–15-year-old girl notices a shiny, beautiful necklace left on the ground.  
Beat 3  Inciting-incident    The necklace twitches a bit, and the girl gets a little startled. However, she shrugs it off and still picks it up.  
Beat 4  First plot-point    She shoves the necklace in her pocket, and heads back to her house.  

 

ACT 2: The Response 

The protagonist’s reaction to the new goal/stakes/obstacles revealed by the First Plot Point; the protagonist doesn’t need to be heroic yet (retreats/regroups/doomed attempts/reminders of antagonistic forces at work). Our protagonist often suffers from “one step forward and two steps back”.

Beat  Situation  Description  Our film 
Beat 5  First Pinch Point    After entering her house, the girl takes off her jacket and walks over towards the mirror. She takes the necklace out from her pocket and tries it on in front of the mirror, admiring it in the reflection. 
Beat 6  Mid-Point    The girl goes on with her life, grabbing her computer and coffee and sits down at her dinner table. She doesn’t have a clue that things are beginning to escalate. 
Beat 7  Second Pinch Point    The necklace visibly tightens on her neck. She feels it on her neck and instinctively scratches it, not paying much mind. Suddenly, the necklace tightens a lot to make her gasp for air. 
Beat 8  All is lost    She runs back in front of her mirror to try and take it off. Her efforts of struggling to release the necklace failed and her knees collapses and hits the ground while she holds her neck with both hands. 

 

ACT 3: The Resolution 

The protagonist summons the courage to overcome inner obstacles and to try to conquer the antagonistic force. There is a final injection of new information into the story. The protagonist’s quest is accelerated.

Beat  Situation  Description  Our film 
Beat 9  Climax    The girl suddenly gets an idea, she forcefully yanks out the drawer under the mirror and takes out a pair of tweezers. She quickly cuts the necklace loose from her neck and lets out a sigh of relief. 
Beat 10  Finale    Screen cuts to her awaking from her bed, making the previous events seem like a nightmare. The audience will see that the necklace is still on her as she makes a horrible sound. 

The screen blacks out (assuming that she is dying from suffocation.) 

 

Horror Short Film – Planning (Day 7 to 10)

The Price 

 

Logline: 

young woman who takes home a necklace which she found on the ground, faces some unorthodox consequences, some even deadly.   

 

Main Idea: 

If you take something that does not belong to you, be prepared for the consequences to catch you by the neck.  

 

Cast: 

  • Unnamed Protagonist (young woman)

 

Possible unfortunate Events: 

  • Gets call that loved one died
  • Electricity goes out
  • Necklace gets tighter 

 

Synopsis: 

The Protagonist walks home after a long day, and spots a shiny, beautiful, expensive looking piece of Jewlery on the ground. She bends down and picks it up, admiring the necklace, deciding what to do with it. She cautiously looks around, and quickly stuffs it in her jacket pocketand walks home. After taking off her jacket and carefully taking out the necklace, she goes in front of a mirror, putting the shiny necklace on. She admires herself with the necklace on, smiling.

Horror Short Film – Pitch (Day 2 to 6)

Original Version 1:

Planning Document

Prompt: A girl goes missing. Fifteen years later her parents get a call from her older self. But they listen in fear because they left their daughter for dead that dark night years ago.

Story: One quiet Saturday evening, Ella and John sat comfortably while watching the tvjust like any other night. They are about to fall asleep on the couch when suddenly, the phone rings.  Ella casually walks to the counter, picking up the receiver and tilts her head“Hello?”

 

Original Version 2:

G – Horror Short Film Pitch

(Please turn on sound to hear voiceover)

 

New/Final:

The Price – Horror Short Film Plan

Logline: A teenage girl who takes home a necklace which she found on the ground faces some unorthodox consequences, some even deadly.

Concept/Moral: If you take home something that does not belong to you knowing that it is wrong, be prepared for the consequences to catch you by the neck. It is not important what the Protagonist’s name is, the story and message are.

Synopsis: The Protagonist walks home after a long day, and spots a shiny, beautiful, expensive looking piece of jewelry on the ground. She bends down and picks it up, admiring the necklace, deciding what to do with it. She cautiously looks around, and quickly stuffs it in her jacket pocket, walking away. The camera follows her home, taking off her jacket and carefully taking out the necklace, and going in front of a mirror, putting it on. She admires herself with the necklace on in the mirror, smiling.

Cast:

  • Protagonist