PART A
You are to assume the role of a director or designer. You have been presented with the following…challenges. Imagine how you might solve these direction and design problems.
- You have to show or create a shipwreck on stage. How might you do that?
First consider where the shipwreck is, what the current mood of the scene is, and the weather condition. Then add elements such as where the water is, where the ship is, what kind of lighting best matches the mood etc.
2. One character in your play is a spirit. How might you have a character as a spirit onstage?
A spirit can be represented as an emotion, it’s like a soul. You could use masks to represent spirits or just use some sort of fabric or piece of cloth if the spirit is small.
3. Another character is imprisoned in a rock. How would you show a character imprisoned in a rock?
there could be a hollow dome/rock-shaped sculpture where the character can go inside from the back. The rock can be covered with a piece of fabric, light could shine from the back of the rock to cast a shadow of the character imprisoned in a rock
PART B
- “Inspiration” comes from many sources. Describe one source of inspiration for Julie Taymor when she was setting the scene for the play.When creating the character Caliban, Taymor was inspired by the Mud Men of New Guinea. She liked the clay masks that they wore over their head because in one of Caliban’s lines he states that he is imprisoned in a rock, so to represent Caliban, Taymor was inspired by the masks and decided to use this element to this character.
2. Describe one moment where you went “a-ha!” or “that is brilliant!” or “I never would of thought of that!” and describe how or why that moment stood out to you.
It was very interesting where the play uses shadows and different lighting to tell part of the story, I found it interesting because it gave an ancient feeling