Gavin

"I have no special talent. I am only passionately curious" - Albert Einstein

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LEGO Master Builder Enrichment Design: Amusement Park (Using ISB LEGO)

Link to video on Dragon’s Tube: Link to Dragon’s Tube

LEGO Master Builder Enrichment Design: Car (Using ISB LEGO)

 

Plan:

I think that my plan has improved since the last project – LEGO Master Builder Enrichment Design: House (Using LEGO Architecture) – because now it’s WAY more detailed, and unlike the other plan, I am actually proud of this. It’s shows a lot of the key features I wanted to add, and had different points of view so that I could easily copy what I have on paper, into LEGOs.

Model:

 

Strengths:

  1. The flip-open door I made looks ok, and it work very well.
  2. I made a lot of inside things/furniture to decorate the interior of the car.

Improvements:

  1. The flip-open door is a little unstable, because it’s so heavy. If I had some specific Lego I probably would have been able to strengthen  it more so that it won’t break so often.
  2. The colors of the car are a little weird, but because I didn’t have a lot of time to sort the Legos, I wasn’t able to sort them by color. Also my containers were kind of small, so it was hard for me to find what I needed. This caused me to have a mixed color car, and it doesn’t look as good if I could choose the colors I put in it.

LEGO Master Builder Enrichment Design: House (Using LEGO Architecture)

PLAN:

I really disliked my plan, because it wasn’t as detailed as most of the plans I make for other classes. But doing this actually helped me in my “creating the model” part because it wasn’t perscise, so that I had more room to add extra things I wanted, and not need to update the plan every class.

MODEL:

Strengths:
  1. There is a balcony where people who live in the house can observe the outside.
  2. The house contains many different aspects for furniture and other details.
Improvements:
  1. If I had more bricks, then i would finish the roof and add a campfire in the middle of the 4 benches .
  2. I would make a doorway from the balcony to the inside of the house, where I could place a door.

The other little things (back of photo) were some fun “structures”/”objects” I wanted to make while making my house, as sort of a break. These also included JoeBob the Pterodactyl (I had to search that up) in its “natural habitat”.

Product Design “Smell” Prototype

 

My design photos:

() Means prototype

My main device (The black box thing) can be magnetically (velcro) attached to a phone (cardboard with “Phone” written on). When I click the button on the main device, the vent (5 toothpicks) will suck in the surrounding air, process it, and send a signal through the entana (plastic straw), to the glasses (popsicle stick thing). The speaker on your ear (hooked popsicle sticks) will tell me what the smell is and the lenses will tell me what and where the smell is.

Product Design Lightbox Reflection

In design, we have been working on our own lightbox. We are making a landscape that we miss, or want to go to. For me landscape, I picked Nozawa Onsen Ski Resort in Japan. I picked this place because I like to ski there when I go visit my cousins there, and also because the snow is really beautiful.

Some skills that I learned during this experience is how to use Adobe Illustrator. Before I learned this, I would have asked a teacher to help me make my layers and help me cut it out. But now, I can freely design whatever I want.

One thing I would have changed/added to my lightbox was more black lines, or etches. This would have helped my lightbox pop out more, because the lines between the paint would stand out.

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