In design this year, as one of our last projects, our topic was food waste. Our task was to design at least one prototype of a machine to help with some kind of food waste problem, be it wasting cheese dust from Cheetos or keeping donuts from going stale. The pictures you see above were one of my digital prototypes I built on Minecraft, and involves drying out fruit peels for a natural perfume, and crushing bread crusts from sandwiches and pizza, then drying it to make cereal. I originally planned to make this two different machines for two different purposes, as the bread still needed to be mushed and then dried to make cereal, but then I just added a retractable flat machine on one side (as you can see in the pictures) for that function. I successfully designed it suitably for several occasions, successfully solving several problems at once. One obstacle, however, was the retractable bread crusher. At first, I couldn’t figure out how to incorporate it into my design, as if it was on top of the crushed bread crumbs, it would block the fake sunlight streaming from the top. But then I figured out to make it retractable, then that led to the idea of the lights above the tray to be retractable, so on sunny days, it can absorb natural sunlight, and can be taken off to charge as well. Unfortunately, I don’t have a prototype of my other design, but the picture below is my technical sketch.
In this project, I’ve learned how to make realistic solutions to food waste problems, with real world materials and is feasible to do so, even if I can’t build it myself. A piece of advice I’d give to future students, is to gravitate towards something you can do. For example, can you actually build this? Is it interesting towards you? Does it solve a problem? Does it solve your clients problem? Trust in your first ideas and always keep note of them to come back later! It’s surprisingly useful… Kudos to Mr. Layman for thinking of this while we’re in e-learning!
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