The Marble Run consists of three distinct parts that incorporate a variety of materials to offer users an enjoyable and unique experience. With the marble “wheel” as the first component, users can turn it to release the marble onto the track, where it will navigate through the different turns. By reaching the end of the track and landing in a funnel, the marble will demonstrate the principles of energy transformation.
I have carefully made each component of the device to be both engaging and educational to ensure that users of all ages have a memorable and fun experience. The device aims to demonstrate the different types of energy used in its operation, with the primary function being the display of potential to gravitational to kinetic energy conversion. By placing a marble at the top of the track, students can observe its movement and gain a better understanding of energy concepts. The device is designed to make learning about energy more accessible and enjoyable for students. Throughout the design process, I focused on creating a product that would engage students and encourage them to learn. While creating the marble run, I also learned many new designing, sketching, and reflecting skills, while also reviewing several of the energy conversion concepts myself.

Success Criteria:
- The marble is able to successfully make it to the end of the track ✅
- The spinning wheel for the marble at the start of the track needs to be able to turn ✅
- The product has achieved its purpose and can fully show energy transformation ✅
Using the Rubric:
Define & Inquire:
| Clearly define all details of the design problem and target audience ✅ |
Develop & Plan:
| Effectively apply design thinking practices to generate a wide range of divergent ideas… develop selected ideas… apply detailed feedback and self-reflection… success criteria ✅ |
Create & Improve:
| Apply extensive feedback to iterate and highly refine the design ✅ |
Since the rubric strands and the success criteria are met, I believe that this is a project with many strengths, but because of time constraints, there would also be weaknesses in this design. Listed is a summary of the strengths and weaknesses:
Strengths:
- Provides an interactive and engaging way for users to learn about scientific concepts such as gravity, motion, and energy transformation.
- Encourages creativity and problem-solving skills as users study the marble path.
- It is customized to fit a variety of age groups
- Materials used are environmentally friendly and can be reused
- A game that may boost collaboration skills
- Suitable for all ages or skill levels as the design is made to be simple while also fun for different users.
Weaknesses:
- May require supervision for younger users to prevent potential safety hazards such as choking or injury from small parts like the marble.
- May require some maintenance or adjustment to keep the tracks and components functioning properly.
- May not be portable or easy to store, such of the large size of the design
- Stability may be another problem
How the product meets the purpose/goal:
I believe that this product successfully meets the design specification and purpose, which is to fully demonstrate energy conversion to users in different age groups from elementary students to more. Since the audience of this design is quite wide, I felt that there was a need to incorporate as many energy concepts as the marble run can show. Firstly, when the marble is placed onto the marble wheel, that is the act of giving the marble potential energy by placing it at a position where there is a distance to the ground or base. Next, by turning the wheel, the marble is set off the marble track, which shows gravitational energy as the marble falls off the wheel because gravity is pulling it down to the track. Then, the user can observe how the marble quickly rolls down the track and the initial potential energy converts to kinetic energy, the energy of motion. This also connects to the scientific concept of friction. Since the cardboard material used in the track design is smooth, there would be less friction and therefore the marble would roll down at a faster speed.
What are you most proud of? What was most challenging?
I feel that I am proud that I have completed this project as an individual with some help from the design staff and my teacher. Due to the short period of time that we were in the design center space, I found time management especially hard to manage with the slow thinking and designing process I had to go through. I had to use time outside of class to catch up, and think deeper about my design choices to ensure I do not make a mistake. I am also proud that I kept the purpose of this project and my design in mind as I faced many challenges where either the design I thought of was overly complicated or too time-consuming. This was the reason why time management was such a problem, because my design kept on changing, or adding on to different concepts. It was challenging at first, but I soon realized that this was the design thinking process, and I was on the right track to creating my design. Overall I learned to accept and record the flow of design ideas I had to further develop them to create my final design, think about this design from different angles, keep looking back at my design thinking to seek improvements and many more.





